Weapons in Legend of the Guns
This section contains a huge amount of info about Legend of the Guns weapons, their usage and available accessories. There are 9 guns and 2 swords available in Guntopia. All of the weapons support up to eight effect cards, the guns also support upgrades and 9 different styles. I added 2 swords for those who rather slice and dice than blast it out. Everything you need to know to get started with Guntopia weapons and help guide you on your path to mastering its weapons.

Guns That Make a Legend
Below is a complete breakdown of each gun in this mod. To help uderstand the numbers you see, please take note of the following. There are 20 ticks in a second, a recoil of 0 means no recoil, and accuracy of 0 means perfect accuracy. No matter what the recoil or accuracy is set to it will always take 10 upgrades to get them to 0. Damage which is not listed below is based off the bullet, but can be adjusted by up to 10 via gun upgrade. All guns have a max of 8 slots.

Revolver
Swords
Swords in this mod behave much like normal swords except that they allow for effects to be added. Upgrades and slot increases at this time are not implemented. Effects are also limited to a small degree, full auto effect really has no place for a sword, so all gun effects really do nothing in swords even though you are fully allowed to add them there.


Steel Sword
Bullets
There are 4 types of bullets in this mod, all have their own strengths and weaknesses. Bullets define the base damage along with gravity and a few other properties.
Pistol Round
Magazines
Magazines dont really have much to show but there is a bit to explain. Some guns require magazines to reload them. All guns that require mags generally have 3 available, standard, extended, and extended plus. To reload any mag all you do is put the mag in your hand and pess [r] button. You should see its bar go full assuming you have enough bullets of the correct type to fill it up in your inventory. That is it, it is now ready to be used when reloading your gun. Its always handy to have multiple mags available so you dont have to stop in mid fire fight to reload a mag before reloading your gun.
Image | Magazine | Gun | Bullet Type | Capacity | Cost | Level Available |
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Stripper Clip | ![]() |
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5 | 50 | 40 |
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Pistol Magazine | ![]() |
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10 | 25 | 20 |
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Pistol Magazine EXT | ![]() |
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18 | 100 | 20 |
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Pistol Magazine EXT II | ![]() |
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32 | 200 | 20 |
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Sub Machine Gun Magazine | ![]() |
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20 | 100 | 50 |
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Sub Machine Gun Magazine EXT | ![]() |
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40 | 150 | 50 |
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Sub Machine Gun Magazine EXT II | ![]() |
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100 | 300 | 50 |
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Assault Rifle Magazine | ![]() |
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20 | 100 | 60 |
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Assault Rifle Magazine EXT | ![]() |
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40 | 150 | 60 |
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Assault Rifle Magazine EXT II | ![]() |
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80 | 300 | 60 |
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Auto Shotgun Magazine | ![]() |
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10 | 100 | 70 |
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Auto Shotgun Magazine EXT | ![]() |
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20 | 150 | 70 |
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Auto Shotgun Magazine EXT II | ![]() |
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40 | 300 | 70 |
Gun Usage and Gameplay Basics
Features
Rendered from 3d Models, with realistic sounds, cycle rates, and reload rates.
Supports up to 8 effects via Effect Workbench
Upgradable via Gun Workbench
Supports 9 different styles
Thousands of ways to customize your guns
Controls
All guns have the same primary functionality. All controls are configurable via the standard Minecraft keyboard options as such you can feel free to change them to anything you want really. These controls should not in any way effect other mods controls, as they only work when a gun/mag from this mod is in your hand. If your running a lot of mods than it always pays to check your keyboard config options to make sure there is no competing key mappings and remap any you have.
[r] reload or unjam a gun (gun/mag has to be in hand)
[f] look down sights (gun has to be in hand)
[v] toggle fire mode (gun and at least one equipped effect 3rnd or full auto required)
mouse:[right click] fire gun
Effects
Effects are the primary way to augment your guns abilities, power, and reach. They are managed via the Effect Workbench, and are modeled primarily off of the Final Fantasy system of Materia and work like gun efffects from another game named Parasite Eve. When added into the gun each effect will then be added to the guns abilities. Some effects add magical abilities, some will boost your stats, and there are a few that add accessories to your guns. Gun effect cards basically become a way to add scopes, a silencer, other fire modes like full auto and 3 round burst to any gun you wish. Effects also can change the way bullets react with the environment itself, known as block effects, which can do some crazy stuff. See our Effects page for more detail on block effects and the cool things you can do with them.
Upgrades
All guns can be upgraded via the Gun Workbench. Tools are required for any modification to your gun, so keep plenty of those handy. There are 4 basic upgrades you can do to your guns. You can increase the guns effect slots up to 8 maximum. Although damage is primarily assigned by the bullet your shooting, you do have an upgrade to increase that as well. Guns can be increased up to 10 hearts/points of damage, allowing for pistols to be more effective, or rifles with serious stopping power. You can also lower the guns overall recoil, up to a max of 10 times which should render every gun at 0 recoil which means no recoil. Accuracy is also a number like this where 0 is the best accuracy. Again it should take 10 upgrades on any gun to get it to perfect accuracy.
Gun Styles
There are 9 seperate and distinct gun styles available for players to use. Gun styles allows a player to change the look or painting of the gun, if you like forest camo for one gun and all black for another than you can easily do that via the gun style upgrades.
Styles currently available include:
Black
Nickel
Gold
Forest Camo
Desert Camo
Woodland Camo
Arctic Camo
Urban Camo
Nether Camo (for the nether)
General
Guns really are easy once you understand a few basic things. They are balanced, this means that you should not expect 1 shot kills at level 5 with a pistol that has no effects or upgrades. Each gun has its strengths and weaknesses, so they are more effective when used correctly and less effective used incorrectly. Case in point, if your goal is to shoot something thats far away than a wise choice is a rifle, a poor choice is a shotgun. If your needing up close protection from mobs than a scoped bolt action rifle is a poor choice and any shotgun is a good one. Damage your guns do depend on more than just your gun and its config. To balance the mod with Minecraft more I implemented a strengths and weakness system with all living entities, mobs, animals, bosses, all of them. So even though you hit a zombie with a rifle shot, it will still take more than one shot because they are strong against physical damages. Bullets represent a huge amount of physical damage, effects are secondary and have their own damages away from the bullet itself. It is imperative to figure out what your targets weaknesses are to make killing them easier. Another aspect to be aware of is lethal distances and well distances from the target in general. Up close the grenade launcher does no damage, shotguns however at really close ranges go automatically critical. Down range the bullets physical damages start to degrade as you approach the lethal range of the gun. With damages significantly reducing after exceeding this range. Finally shooting living things gets you experience and GP, but the real fun is in the bullets effect on blocks and the environment around you. Bullets will remove plants grass, leaves, and flowers on bullet strike. Activate levers and buttons on contact, make approriate sounds depending on what they hit ( hits water you get a splash sound, hits glass and you get a glass breaking sound), and even activate TNT on bullet strike. Add in effects and their own block effecting abilities and you can even do a whole lot more.
Just some general troublshooting tips to share with players. Guns get dirty and will effectively jam more and more the dirtier they get. Its advised to keep its level under 50% and frequently use the gun cleaning bench to clean your guns. There are also situations where you may encounter a glitch where a gun or magazine wont fire/reload even though there may be bullets in the gun or in your inventory. For guns this is fixed fastest by either cycling off your gun to another item and back again, or just throw it out of your hand and then pick it back up. For mags either cycle off the mag and back on, move the mag or bullets to another slot, or double check your bullets and mag and make sure they are compatible, ie rifle rounds dont work in pistol mags. Basically cycling off your gun/mag and back on resets all the basic properties which allows for fixing weird issues with your all of them in general.