Guntopia Legend of the Guns Blocks
In this section you can learn about all the blocks in this mod. There is not a lot of them in this mod but they do pack in the functionality.













Armor Repair Bench

5
200
No
Repairs basic and advanced combat armor at a cost of GP and a little time.
Place damaged armor in only slot. Use the buttons to add an amount to repair, once you have the amount of damage to repair and agree on its cost, click the repair button. It will start repairing the armor. The armor will be locked until repair is complete. Once its complete it will unlock the armor and you can then pull it out. You are charged at time of clicking repair button, thats why the item is locked until its completed the whole repair process.
Armor Work Bench

5
200
No
Allows your to change Armor style or upgrade its features.
Place piece of Armor, a tool, and armor upgrade card in their slots. Click the upgrade button and your done. Styles work on both basic and advanced armor. if piece of armor supports other upgrades they will be listed under Armor Options. You will be able to tell if its turned on or not here as well. All non style upgrades work for just advanced combat armor. Styles can be assigned independently to each piece allowing a player to have a set of armor with each piece having its own style. Style upgrades purchased all come in sets of four.
Effect Work Bench

5
200
No
Adds and removes effects from guns, armor, and swords.
For effect insertion, place a tool in tool slot, effect card in the green "in" slot, gun/armor/sword into the grey slot. Assuming you have an open slot, click the plus button to add the effect to the weapon or armor. You can tell if you have an open slot easily once the gun/armor/sword is in its slot. Any available slots or effect cards already in it will be displayed in the red colored slots, open would have a empty slot with its number visible. Extracting effects is done by placing the gun/armor/sword in the grey slot. You have 2 options for tools here, either tools or extraction tools work here to extract effect cards. However regular tools will only remove the selected effect card and will destroy the gun and any other effects with it. The extraction tool will allow you to remove effects and leave the gun/armor/sword intact, preserving it and its contents. This is a key difference with huge costs. Selecting the minus button for the slot you want the effect card from, it will be placed in the yellow output slot. A few other things to note. All effect cards do not increase effectiveness by placing 2 of the same effect in the gun/armor/sword. The last one, slot number wise would take precedent and have the actual effect based from. Gun modification effects do work a bit differently in that for scopes its the last scope added and has nothing to do with the slot its in. Full auto and 3 round burst do work together but 2 full autos dont get you even faster rate of fire. I decided to allow multiples of the same effects for players leveling up effects for use in weapons and armor both. So it may pay to add two fire effects for example so you can increase both of them in levels, so eventually you could have one in a gun and one in an armor for its defense.
Gold Conversion Unit

1
500
No
Converts gold nuggets, ingots, or blocks to GP to be used in vending machine and armor repair bench.
Insert gold nuggets, gold ingot, or gold block into slot. You should see its conversion value at top right, the number in middle of scale is player's current total. Click convert button to exchange gold for GP. Gold block has the best conversion ratio, then ingots and then finally nuggets.
Gun Cleaning Bench

5
200
No
Cleans a gun and removes its dirty value back to 0% at a cost of time.
Place gun to be cleaned in gun slot. It will automatically start and process the gun. It is suggested to clean your guns often. Most guns can go a few hundred rounds before starting to jam a lot, it costs time to clean your gun, the dirtier it is the more time you have to wait. So the more often you clean your gun the less time you have to wait for it to clean.
Gun Work Bench

5
200
No
Allows player to upgrade their gun, and/or change its display style.
To upgrade your gun, or change its display style put a gun in the gun slot, tool in the tool slot, and the style or upgrade in its slot. Click go button and its complete. Gun styles are automatic so you should see your gun instantly change. All guns will accept up to 10 upgrades of any one type. There are 4 available, gun damage, recoil down, accuracy up and increase gun slots. Gun slots actually are limited to 8, but any gun can be upgraded to that number if desired. There are 9 gun styles available, from black to gold, to nether camo. There is a matching one in the armor available so you can match gun and armor display styles.
Steel Foundry


Not Available in Vending Machine
10
Yes
Converts iron and coal into steel, also converts steel and diamond into high carbon steel.
Place 2 iron ingot and one coal in their slots, it will automatically convert it to 2 steel ingots. Using 2 steel ingots and 1 diamond produces 2 high carbon steel ingots. You may think this is expensive for high carbon steel, however with it you can create a reasonably powerful sword and advanced armor. The armor is way better than diamond armor for half the cost of diamond armor as 1 diamond produces 2 ingots. This is a critical item because you need steel to produce a vending machine.
Gun Safe

25
2500
No
Allows player to safely store guns and effects so no other player can get them and they cant be lost.
Place a item you wish to store in a slot, there are 3 pages of slots 3 x 27 = 81 total slots available. Gun safes work just like ender chests in that they are player specific. So guns saved in one gun safe are available in any other gun safe the same player opens, and are preserved even if the gun safe is destroyed or removed. They are also bomb proof and are really hard to remove even with a pickaxe.
Target Dispenser

5
500
No
Configurable target dispenser that ejects targets via redstone signal.
Place targets in one or all of the target slots. A redstone signal activates the dispenser. Options dispenser supports are outputing the target from the top or bottom, rotating the target 90 degrees, and a built in timer for the targets so they disappear after a set amount of seconds. The dispenser also has its own scoring mechanism in it, giving a player a score calculated on type of gun, distance and gun effect cards in the gun used to shoot the targets. Hi scores live with the block itself and cannot be erased without removing the block. The current score can be reset however, it also counts the number of targets dispensed. This allows for a lot of potential shooting galleries and ranges to be built off of this block. There is more planned to this block in the future and targets in general, it was one of my favorites to implement and I got a lot of ideas churning in my head.
Profile Target
5
64 for 10
No
Target to be used in target dispenser block.
Technically a block but only placed via a target dispenser. Targets can be set to remove itself after an amount of seconds. They are destroyed on contact when a bullet from a Guntopia gun strikes them.
Standard Target
5
64 for 10
No
Target to be used in target dispenser block.
Technically a block but only placed via a target dispenser. Targets can be set to remove itself after an amount of seconds. They are destroyed on contact when a bullet from a Guntopia gun strikes them.
Teleport Configurator

40
50
No
Allows player to configure location of teleported target when using teleport effect card in a gun.
Place gun with teleport effect card loaded into the gui's gun slot. Place a tool into the tools slot. Click set button, you should see coordinates appear for target x,y, and z. These coordinates basically point to one block above the teleport configurator. So anything now shot by this gun will teleport it back to one space directly above the configurator. So if you want something to teleport to a specific location just place the configurator one block lower than that space. You can remove the configurator once the gun is set, and when extracted it will retain these coordinates until reset to something else by using the block again on that exact effect card. You can have more than one teleport card set to different coordinates as they are independent of each other.
Vending Machine


Not Available in Vending Machine obviously:)
NA
Yes
Allows players to purchase all the items and blocks in this mod using GP they pickup for killing stuff and completing tasks.
Choose an item from the list, pay the GP for it, and recieve the item. This is by far the most important block in Guntopia Legend of the Guns. In the future I plan to add recipes for everything but for now most items in this mod are only available from this block. There are multiple pages of items to purchase, use the prv and nxt buttons to switch between pages. Items in the vending machine are made available as you increase your player level and experience. Most items in this block are available by level 100 so check back often as you level up to see new items appear in the vending machine. Using this block as intended means a player is only required to know 2 recipes to unlock all 120 or so items and blocks in this mod, the foundry for steel for use to make the vending machine, then everything else from just the vending machine using GP. Although some items may seem excessive in price, remember the price is ment to balance the mod out so a high level spell or feature isnt easy to acquire and gives you a reason to keep playing.